SUPERCUBE
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ACTION PUZZLE VIDEO GAME · CONCEPT PITCH 2026

SUPER
CUBE

A cube absorbs the forces of nature into its faces — and grows until it devours the Earth.

ABILITIES
STICKY
ABSORB
START
STORY
PORTAL
01 — Logline

You are a microscopic cube that must absorb energy to grow. Your ability lets you remember the properties of matter on each face. Use them to overcome obstacles and enemies.

Go from draining batteries to devouring nuclear plants, until you are large enough to consume the Earth itself.

02 — Core Gameplay

One button
Every genre

A strategic action-puzzle with a combat system, abilities, and its own laws of physics — all controlled with directional inputs and one action button.

This is possible because each side of the cube absorbs a unique force of nature, which you can activate with the action button or use passively.

A single power changes its function based on where the face points.
Fire pointed down gives you a hover; fire pointed forward burns an obstacle or an enemy.

Your Arsenal

Seven faces
Seven forces

Each side of the cube absorbs one power.
Each face unlocks gradually, letting you combine them to overcome obstacles.

Fire
Burn enemies & obstacles
Sticky
Climb & jump
Jelly
Swallow & rotate objects
Gravity
Flip gravity
X-Ray
Reveal hidden
Portal
Redirect & teleport
Numbers
Match faces to unlock
Game Loop

Looks like a puzzle —
plays like strategic action

You encounter an enemy or obstacle you can't manage.
You run, you hide. Then you acquire a new power and get over it.

Each level is a real-time action strategy. Early enemies move slow, occupy one tile. You can avoid them. As you grow, enemies climb walls, occupy multiple tiles, shoot. You're forced to combine abilities— to fight them and overcome obstacles.

Puzzles are designed to teach and entertain without stopping you. They act as quick sandboxes that reveal creative ways to use your powers as weapons. Often, you'll solve them quickly, even under active enemy pressure.

~70% Action ~25% Creative puzzles ~5% Hardcore backtracking
Burn & fight
Bounce fire back
Crush with gravity
Fire your ammo
Evade lasers
Dodge & reposition
Scale Progression

From an atom
to the planet

Art direction connects everything — every puzzle, enemy, and obstacle fits the world you're in.
When you're tiny, you burn insects and hover over a hot stove. When you're massive, you redirect tank shells back at them and use parked cars as platforms. Growth is locked to the narrative — each level is a new weight class.

01Atom
02Ant
03Playing Die
04Small Car
05Tank
06Skyscraper
07Continent
08Planet
INTERACTIVE CONCEPT

TEST THE ABILITIES

Click an ability to test the core mechanics in a draft web format. Complete the level and it clears with a ✓.

The End

SUPER CUBE

One cube. A whole planet to devour.

Thank you · Concept Pitch 2026